Jon Munger is an author and performance artist living in Seattle. Turpentine Mouthwash gathers his thoughts on Horror, Gaming, Fiction, and Science, and serves as a launch pad for short fictions not in circulation.
My Kickstarter is up!
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Kickstart is just cool. That's all there is to it. But I really need everyone's help to get the word out on this. If for no other reason than to let me send out the incredibly cool rewards Noah, Thom and I have come up with.
The Social Crawl is a hex crawl, but for people. Each 'hex' (we'll call them 'marks' because there's some funny convergence on con-artist terminology), each mark is a person of interest and their entourage. The marks are connected to other marks. Think of the nature of the connections as the landscape. You need different gear when adventuring in the mountains, and you need different approaches when trying to contact an estranged lover vs. a hated enemy. Social Crawling is great at: City intrigue games, where there are factions ready to fuck with each other Mysteries about rich people having tea and someone like drinks poison Cults, crime bosses, and political jerkfaces There are two parts here: Building the Social Crawl Running the Social Crawl Both use a different process, and building it is way more in-depth than running it. Building out the map can take a hot minute, but I've used maps I built in an hour for games that lasted three month...
The Masquerade is pretty shaky these days. Turns out when you have a worldwide spy network that is pretty good at hunting down people trying to hide, it's hard to talk them down from drone striking your undead ass. This system is designed to make the Masquerade as omnipresent a threat as Hunger and Humanity are in V5. As the coterie goes about their vampiric business, they unwittingly breach the Masquerade in a dozen tiny ways. A messy critical means you terrify the informant with fangs and glowing red eyes. You panic dial your blood doll when you're getting hungry. Maybe you engage in a good old-fashioned 90's style rooftop swordfight. Maybe you clean up, maybe you don't get a chance to. Eventually, some NatSec office worker sees enough watchword flags in Twitter posts, Facebook updates, and local news stories and starts snooping around. Once you get their attention, the pressure is on and fuck ups are not tolerated. The Masquerade Track Storyteller tracks the ...
Building a character in a World of Darkness game takes about five minutes. Building a character in a World of Darkness game takes about six hours. Usually it’s a superposition of both. Mechanically you can fill out your character sheet in about five minutes. Anyone can learn it and get going right away. But then comes the hard part, where you have to come up with a character that will be interesting enough to bother playing for a few months or years. See, in other games you have some training wheels that make playing a character a little easier. You have levels. It might take three or four levels to figure out who the character is, and what they want. You might never figure it out and just tag along with the rest of the party and have a great time. Nothing wrong with that. Vampire complicates this a bit. In Vampire, you’re dropped into a web of distrust, occult dealings, moral failing, and political fuckery. Every NPC is trying to manipulate you to their own ends, playing y...
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