The Social Crawl Part 1
The Social Crawl is a hex crawl, but for people. Each 'hex' (we'll call them 'marks' because there's some funny convergence on con-artist terminology), each mark is a person of interest and their entourage. The marks are connected to other marks. Think of the nature of the connections as the landscape. You need different gear when adventuring in the mountains, and you need different approaches when trying to contact an estranged lover vs. a hated enemy. Social Crawling is great at: City intrigue games, where there are factions ready to fuck with each other Mysteries about rich people having tea and someone like drinks poison Cults, crime bosses, and political jerkfaces There are two parts here: Building the Social Crawl Running the Social Crawl Both use a different process, and building it is way more in-depth than running it. Building out the map can take a hot minute, but I've used maps I built in an hour for games that lasted three month...
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